Slicing
See Interlacing. < back >
Stripe
A computer "slice" of artwork represented by pixels. < back >
Sweeping 
The unwanted "meshing" or "merging" of two images rather than a clean flip (which is the intended action.) < back >
Target Resolution
The highest output resolution of the imaging device (inkjet printer, digital proofer, contract proofer, film setter, plate setter) or a divisible factor of that resolution. (i.e.; 2400, 1200, or 600 dpi.) The target resolution divided by the pitch value of the lens is what will determine the number of frames (for animation effects) or views (for 3-D effects) that will be used to interlace the lenticular art file for proofing and/or platting. By utilizing this formula, the interlaced file size will be closest to the targeted resolution. < back >
Thickness
See Gauge. < back >
View Frames
A sequence of images, where each image represents a slightly different perspective view of a single 3D scene. When interlaced and viewed through a vertically oriented lenticular lens this sequence of images creates a 3D illusion. < back >
Viewing Angle
A calculated angle of refraction inherent on a lenticular lens design that determines how fast or slow it is viewed. < back >
Viewing Distance
The distance from which the final lenticular piece will be viewed. (For example, a lenticular postcard that is a hand-held piece will typically be viewed at 5-12 inches, where as a lenticular poster may be viewed at 2-20 feet.) Determining the precise viewing distance is critical to achieving a successful effect. < back >
Wide-angle Lens 
A lenticular lens sheet with a viewing angle between 40-55 degrees. Wide-angle lenses work best for "flip" and "animated" effects. < back >
Zoom 
A lenticular effect that gives the observer the impression that the object is either moving from foreground to background, from background to foreground, or getting larger or smaller. < back >
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